The archive · Marketing & Growth · Marketing decision · 2013–2017
Palace Museum Taobao turns emperors into memes — cultural-product revenue hits ¥1.5B
Recasting emperors as cute meme characters: 2014's viral 'Yongzheng' GIF post turned the Palace Museum into a brand — ¥1.5B in cultural-product sales by 2017.
Palace Museum (故宫博物院) · Palace Museum Taobao (故宫淘宝)
What it had to solve
The Palace Museum's online shop, opened on Taobao in 2010, sold overpriced, unoriginal tourist trinkets. The museum received only 54% of its budget from the state and had to earn the rest itself. Director Shan Jixiang wanted cultural products that connected with people's lives instead of copying exhibits.
How it works
Palace Museum Taobao, the online shop and social accounts of Beijing's Forbidden City, spent its first years selling ordinary tourist souvenirs. Then, around 2013, it flipped to a deliberately cute, meme-like voice — and turned China's most solemn institution into its most beloved internet brand.
The turning point was 1 Aug 2014: a WeChat post titled 'Yongzheng: I feel so cute' animated classical court paintings so the emperor lounged, joked and acted silly, paired with internet slang; it flooded WeChat Moments and became the account's first 100,000-read post. Emperors became recurring characters — on fans reading 'I really miss you', on edict-printed tape, and in the 'Cold Palace' fridge magnet that fans had proposed in Weibo banter with Haier.
The products were deliberately everyday: phone stands, fans, tape, fridge magnets — the joke was the design. Director Shan Jixiang explained the shift as studying how people live and mining cultural resources to meet daily life, rather than mechanically copying artifacts; the museum had to earn 46% of its own budget, so the meme also had to sell.
Results: revenue from cultural products grew from ¥600M in 2013 to nearly ¥1B in 2016 and ¥1.5B in 2017 — more than 1,500 A-share companies' annual revenue. A one-hour 2015 promotion sold 1,500 phone stands and logged 16,000 orders in a day; Palace-themed QQ emojis saw nearly 40M uses in under a month; and the accounts became a benchmark for museum branding in China.
Why it lands
- A 600-year-old institution spoke the internet's language, so young users did the spreading for free.
- Everyday products plus jokes made culture wearable and shareable, not just viewable.
- The team let fans co-create — the Cold Palace magnet was born from a fan comment — turning the audience into participants.
- The business model followed the voice: with 46% of the budget self-earned, the meme had to convert into sales.
What it did
Cultural-product revenue grew from ¥600M (2013) to nearly ¥1B (2016) and ¥1.5B (2017) — more than 1,500 A-share companies' revenue that year. WeChat posts became reliably 100k+; a one-hour 2015 promotion sold 1,500 phone stands and 16,000 orders in a day; a set of Palace-themed QQ emojis was used nearly 40M times within a month.
What you can take
Let the brand voice BE the product: when the copy and the goods share the same joke, every product is a piece of media — and a museum with 1.8M artifacts can out-earn listed companies.
Since then
The Palace Museum became the template for China's museum-brand wave: other museums and heritage sites — Suzhou Museum, Sanxingdui and more — copied the 'cute cultural product' playbook, and the Palace Museum's IP expanded into apps, H5s and collaborations, including Tencent's 2016 'Through the Forbidden City to see you' QQ-emojis H5 that put a rapping emperor in a VR world. Revenue kept climbing through 2017's ¥1.5B milestone, and the case is now taught in Chinese marketing as the standard example of turning heritage into a consumer brand without losing the institution's authority.
Sources
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