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The archive · Public & Social · Marketing decision · 2010–2011

Sweden's speed camera lottery pays drivers for obeying the limit — average speeds drop 22%

A Stockholm speed camera enters law-abiding drivers into a cash lottery — the Fun Theory winner cuts average speeds from 32 to 25 km/h

Volkswagen · Swedish National Society for Road Safety (NTF)

The ideaTurn the speed camera into a lottery: obey the limit and you might win cash; speed and you get fined — same device, but driving legally becomes the fun choicesubstantial

What it had to solve

Speeding near Stockholm's Gustaf Vasa school was a road-safety problem. NTF partnered with Volkswagen, whose Fun Theory contest asked for ideas that make good behavior fun

How it works

In January 2010, San Francisco game designer Kevin Richardson won Volkswagen's Fun Theory contest with a deceptively simple idea: point a speed camera at traffic, ticket the speeders — and enter everyone who obeys the limit into a lottery. The Swedish National Society for Road Safety (NTF) and Volkswagen Sweden built it as a real trial on Karlbergsvägen outside Gustaf Vasa school in Stockholm.

For three days at the end of September 2010, the rig clocked almost 25,000 cars. Drivers who kept to the limit were photographed and entered into a draw; one won 20,000 kronor and four won 10,000 each. Average speed on the stretch fell from 32 km/h before the trial to 25 km/h during it — a 22% drop, measured in a real school zone with no additional enforcement.

The trial was a proof of concept, not a policy: prize money came from Volkswagen's campaign budget, not from fines as the original idea proposed. In 2011 the lottery was tested in five more Swedish cities, then discontinued. Richardson later told AAP FactCheck the experiment probably ended because moving the rig to keep the novelty fresh cost too much.

Why it lands

  • It used the exact same enforcement hardware as a fine — but flipped the emotional framing from fear to anticipation
  • The prize pool was psychologically funded by speeders, making compliance feel like a shared win, not a loss
  • It measured real behavior in a live school zone rather than settling for campaign impressions
  • It showed a commercial brand and a safety NGO could jointly run a civic experiment with measurable results

What it did

Over a three-day trial, ~25,000 cars passed through; average speed fell from 32 km/h to 25 km/h (22%). The concept was re-run in five Swedish cities in 2011 and became a global reference for gamified road safety

Write-upAAP fact-check on the trial

What you can take

Punishment-only enforcement creates resistance; pairing a real incentive with enforcement makes compliance feel like winning. Lasting change needs the reward funded and fresh.

Since then

NTF head Jan Sandberg told AAP FactCheck no speed camera lottery has run in Sweden since 2011 — authorities never made it a standing program. The idea nonetheless became a textbook example of gamification and positive road-safety messaging, cited worldwide in behavioral-design literature and still surfacing in viral claims a decade later

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