The archive · Games & Play · Product decision · 2018–2019
Sayonara Wild Hearts: Simogo makes an action game that plays like a pop album
After three slow, story-led games, Simogo built Sayonara Wild Hearts as 'a pop album video game' — one-button play synced to a custom-written pop soundtrack.
Simogo
What it had to solve
Simogo is the small Swedish studio behind Year Walk, DEVICE 6 and The Sailor's Dream, games that were slow, dense and story-led. When it unveiled Sayonara Wild Hearts in December 2018, co-founder Simon Flesser said the team had spent four years trying to make something with a swift soul — more gut than brain — that felt thrilling and euphoric like a good pop song, and that was unashamed of being a video game.
How it works
Simogo is a small Swedish studio best known for Year Walk, DEVICE 6 and The Sailor's Dream — dense, story-led games that asked for patience. In December 2018 it announced Sayonara Wild Hearts with a statement that opened 'Our new game! Our new pop album! Our new everything!' and described a pop album video game about riding motorcycles, dance battling, shooting lasers and breaking hearts at 200 mph.
The studio explained the turn: after three slow and thinky games it wanted something with a swift soul, more gut than brain, that thrilled and filled the player with euphoria like a good pop song. Flesser argued that games had become scary and uninviting, with action titles operated by twelve buttons and two sticks at once, and wanted a spectacular 3D game as simple as the arcade games that needed one button and four directions.
The musical idea came from an accident in the studio. While the team played a prototype of masked biker gangs based on tarot cards, an energetic electric pop playlist happened to marry perfectly with the action on screen. Within about a day, Simogo asked composer Jonathan Eng to write pop songs about heartbreak and Daniel Olsén to arrange them with vibrant electronic production; singer Linnea Olsson joined and the project became a real pop band whose first album was the soundtrack.
Publishing followed a single demo: after more than a year of emails, Simogo showed Annapurna Interactive one level in 2016 and the partnership gave the studio two extra programmers, a 2D/UI artist and an animator. The design goal was constant surprises without tutorials or new systems to learn. Sayonara Wild Hearts shipped in 2019, and Annapurna's page still leads with the tagline 'a pop album video game.'
Why it lands
- Calling the game a pop album set one shared target for controls, art and music: every level should feel like a song, so nothing was designed in isolation.
- One button and four directions kept the entry cost near zero, aiming the game at people who found modern action games uninviting.
- Commissioning actual pop songs from a real band made the soundtrack a product with its own writers and singer, not a licensed backdrop.
- One playable level was enough to win a publisher, so the concept survived contact with full production.
What it did
Annapurna Interactive became publisher after Simogo showed it a single level in 2016, adding two programmers, a 2D/UI artist and an animator to the small team. Sayonara Wild Hearts shipped in 2019, and the 2020 Game Developers Choice Awards listed it as a finalist in Best Audio, Best Mobile Game and Best Visual Art; Annapurna's catalogue page still introduces it as 'a pop album video game.'
What you can take
Frame the medium as the invitation: calling the game a pop album gave one-button controls, a custom-written soundtrack and vibrant art a single promise even newcomers could trust.
Since then
The 2020 Game Developers Choice Awards recorded Sayonara Wild Hearts as a finalist in Best Audio, Best Mobile Game and Best Visual Art among the best games of 2019. Annapurna's official page still presents the title, with no qualification, as 'a pop album video game' — the exact frame Simogo used when it announced the game in December 2018.
Sources
- Simogo: 'Sayonara Wild Hearts'
- Sayonara Wild Hearts - Annapurna Interactive
- Archive | 20th Annual Game Developers Choice Awards
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