In December 2006, Japanese video sites treated comments the way everyone did: as a list beside or below the player. Niconico, launched that month inside Dwango's family of companies and run by subsidiary Niwango, put the audience's words inside the picture instead, and a faintly absurd side effect — dense comment waves covering the whole frame, Japan's "danmaku" or bullet screen — turned into the product's signature.

Sync every comment to a timestamp and stream it across the picture while it plays — so viewers watching alone see the same words fly by at the same moment.

Comments are overlaid directly on the video and synced to specific playback times, so a joke arrives exactly as the scene it answers; viewers can post along the timeline or switch the layer off with one click. The site grew explosively around anime, games and Vocaloid clips, and by October 2007 it had cut a landmark deal — JASRAC agreed to license its managed songs at Dwango's expense, at the 'general entertainment program' rate of 2.0% of site revenue — making the user uploads at the heart of danmaku culture legal.

Bullet comments crossed the sea almost intact: Chinese clones AcFun and Bilibili adopted the format and together passed 100 million users, with 75% of them under 24, per KrASIA, and Chinese cinemas even experimented with projected message walls during screenings. Western platforms never followed — YouTube and Facebook kept comments separate — which left danmaku as a distinctly East Asian, platform-native form: the same video watched twice becomes a different video because the crowd is written on top of it.

When Niconico launched in December 2006 inside Japanese tech company Dwango's ecosystem, online video had one fixed grammar: the player, and under or beside it, a comment thread. Niconico's founding move was to weld those two layers together. Every comment carries the timestamp of the moment it was written; on replay, comments scroll horizontally across the picture exactly as the corresponding scene plays. Watching a video years later, you read jokes, annotations and emotional reactions from people who watched it a decade ago, in the order the scenes provoked them.

The form's strangest effect became its name. When enough viewers pile comments onto a climactic moment, the text covers the frame completely — a 'bullet screen,' danmaku, borrowing the word for curtain-of-fire bullet patterns in shooting games. KrASIA's 2018 account of the format describes the tradeoff it erased: viewers no longer had to choose between the video and the conversation about it. A one-click toggle preserved the option of a clean screen, which mattered for the format's critics.

The idea scaled beyond Japan faster than Niconico itself did. China's AcFun and Bilibili rebuilt the format for Chinese audiences and, as KrASIA reported, the two sites combined surpassed 100 million users on the strength of this community layer, with roughly three-quarters of their users under 24. The comment overlay turned viewing into a collective act — a 'sign of respect,' in Bilibili's culture, where a dense danmaku wall signals a video worth honoring.

Niconico's own business history brackets the invention. In October 2007, ITmedia reported that rights society JASRAC had entered talks for Niconico — and YouTube — to pay for managed songs, settling on the 2.0%-of-revenue 'general entertainment program' rate, which legalized the music-heavy uploads danmaku culture ran on. Bloomberg noted the site's weight within Dwango when Nintendo bought a stake in the company in 2013. The format Niconico invented remains standard on East Asian platforms and almost absent in the West — one of the clearest cases of a regionally native interaction design.

Time-syncing comments turns the audience's reaction into part of the work, so old videos keep accumulating fresh entertainment value.

The overlay creates presence: viewers read the crowd's reactions in rhythm with the scene, which a separate comment list can never reproduce.

Voluntary density — the bullet screen can be switched off — let the format stay provocative without alienating viewers who wanted the picture clean.

Japanese fan culture around anime, games and Vocaloid supplied a community that wanted to react together, giving the format an immediate home.

Chinese successors proved the format was portable, turning a niche Japanese invention into a default feature for hundreds of millions.

Move a feature from beside the experience into the experience itself and the product is reinvented: comments became part of the video, and watching alone felt like a theater.

Niconico stayed Japan's otaku-culture hub, weathering the 2007 copyright reckoning through the JASRAC agreement reported by ITmedia and gaining corporate weight — Bloomberg covered Nintendo's 2013 purchase of a Dwango stake, with chairman Nobuo Kawakami at the center. Its invention outgrew the company: AcFun and Bilibili carried danmaku to a Chinese audience of over 100 million, and the format survives today on Bilibili, Niconico and their imitators, while Western platforms have left it untouched since KrASIA profiled the question in 2018.

FOLLOW THE EVIDENCE

The sources

  1. Will Bullet Comments be Popular in America? kr-asia.com
  2. ニコニコ動画とYouTube、JASRACに著作権料支払いへ itmedia.co.jp
  3. Nintendo Rises After Buying Stake in Web Company Dwango web.archive.org