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The archive · Work & Ways of Doing · Operational decision · 2013

Pixar's Notes Day: 1,000 staff spend one day fixing how the studio works (2013)

Pixar stopped all work for a day in March 2013, let employees name the problems, and 1,059 people discussed them in 171 sessions.

Pixar Animation Studios

The ideaOne day with no production work: employees submit problems first, organizers sort them into hour-long topics, and everyone — leaders included — talks and pitches fixes.substantial

What it had to solve

Pixar grew from about 45 employees to roughly 1,200 while its culture of candor — people speaking freely across departments and up the chain — weakened, and animation costs kept climbing. Rather than hand down solutions, Ed Catmull and the executive team decided to ask the whole company where the problems were.

How it works

Pixar's founding story made candor sound effortless: a small studio where anyone could tell a director an idea was broken. By 2013 the company had grown to roughly 1,200 people, and Catmull worried that the habit of speaking honestly across departments and up the chain was fading just as production costs were climbing. Management's instinct was not to prescribe fixes but to ask the whole organization what was wrong.

The mechanism was a full work stoppage. Weeks beforehand, employees were invited to email suggestions, complaints and ideas; 4,000 emails arrived naming more than 1,000 distinct problems, which were winnowed to 120 candidate topics and finally 106. On Notes Day in March 2013, staff heard the rules — no other work, everyone attends — and then spread across the campus: 1,059 employees, 171 hour-long sessions, 138 facilitators and 66 meeting spaces, each discussion ending with an exit form asking what the idea was, who should pitch it and who should hear the pitch.

The structure did what a town hall cannot. Leaders sat in sessions where their own behavior was on the agenda; John Lasseter received two-and-a-half pages of staff criticism and read it back to the company. Out of the day, four ideas were implemented immediately, five more were committed to and a dozen were earmarked for development. The point was never that one day would fix everything — it was that a 1,200-person company needs a deliberate, safe, organized way to hear itself.

Catmull wrote the full account into Creativity, Inc., published in April 2014, where Notes Day became his demonstration that candor has to be engineered as an organization grows. Training providers have since repackaged the same three rules and exit-form structure as a reusable management exercise, which is why the method outlived the single day.

Why it lands

  • Ask before telling: employees supplied 4,000 emails and 1,000+ problems, so the agenda belonged to the people who lived the work, not to executives.
  • Scale needs structure: 1,059 people, 106 topics, 171 sessions and 138 facilitators turned a one-day consultation into something a 1,200-person studio could actually hold.
  • Safety was engineered: no other work, everyone attends, and leaders sat in with an explicit rule of thick skin, so upward criticism like Lasseter's two-and-a-half pages could surface.
  • Follow-through closed the loop: exit forms, named idea advocates and pitches to senior management meant ideas became decisions instead of parking-lot complaints.
  • It treated lost candor as a systems problem: when the old 45-person intimacy disappears, you build a ritual that recreates it on purpose.

What it did

Of the 1,000+ problems raised, Pixar implemented four ideas immediately, committed to five more and earmarked about a dozen for development, with exit forms and 'idea advocates' turning discussions into pitches. Catmull credits the day with restoring the openness that had once come naturally in a 45-person studio.

Write-upRun a Notes Day, step by step

What you can take

When candor fades as a company scales, pause work and ask first: gather raw complaints, run open sessions with leaders listening, and route ideas through named advocates so the day changes work.

Since then

Creativity, Inc. made Notes Day the best-known example of whole-company consultation in a creative organization, and the format has been taught since as a repeatable exercise — MindTools, for instance, lays out the same rules, exit forms and idea-advocate follow-up as a template. Inside Pixar, several programs and review changes traced back to the day's proposals, and Catmull's account argues that treating employee complaints as early signals became part of how the studio managed its growth.

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