Nintendo wanted an 'interactive build-and-play experience' for the Switch aimed at children and families, priced like a toy rather than a console game — and built from hardware people already owned: the console, the Joy-Cons and their sensors.

Fold flat corrugated cardboard into Toy-Con creations — a 13-key piano, fishing rod, robot suit — that snap around Switch Joy-Cons and become playable games.

Nintendo shipped flat perforated cardboard sheets plus software: fold the sheets into Toy-Con — a 13-key piano, fishing rod, robot suit, motorbike, RC car — slot the Switch and Joy-Cons into the build, and it comes alive on screen using the Joy-Con's IR camera, gyro and HD rumble. The Variety and Robot Kits launched 20 April 2018 at $69.99 and $79.99.

Over one million Labo kits were sold worldwide by the end of Nintendo's first quarter of fiscal 2019 (July 2018), and at Japan Game Awards 2019 the committee gave Labo a Special Award, crediting it with using the Switch's sensors to deliver an entirely new kind of play: the joy of making things yourself.

In January 2018 Nintendo announced Labo: a line of DIY kits for the Switch built from corrugated cardboard. The pitch was an 'interactive build-and-play experience': flat sheets fold into Toy-Con creations — a 13-key piano, fishing rod, robot suit, motorbike, RC car — and when the Switch and its Joy-Cons snap into the build, the object comes alive on screen. Launching 20 April 2018, the Variety Kit cost $69.99 and the Robot Kit $79.99 — a toy price, not a console-game price.

The creative move was trusting the making, not just the playing. Labo's software works because the cardboard is the controller: the Joy-Con's IR camera reads the Toy-Con's motion, the gyroscope feels its tilt, HD rumble adds touch. Nintendo had spent decades selling finished worlds; Labo sold the assembly itself as the game, and the game as the reward for building.

It worked. Nintendo reported over one million Labo kits sold worldwide by July 2018 — its first quarter on sale — and Japan Game Awards 2019 gave Labo a Special Award, praising the way it used the Switch's sensors to create a new kind of play: the joy of making things yourself.

Labo never had to be a console-seller to matter. It showed that a platform's most distinctive feature can be an idea — cardboard priced like a toy, folded into hardware people already owned — and that a games company can market imagination itself.

It turned the Switch's existing sensors — IR camera, gyro, rumble — into a new product without new silicon.

Cardboard kept the price toy-like, so the audience expanded from gamers to children and families.

The build step made every player co-creator: the assembly is the game, not the preamble.

It was a deliberate counter-bet to the industry's push for more powerful hardware.

A hardware maker can win on an idea instead of specs: use sensors people already own, sell the pleasure of building, and let cardboard reach children and families that a $300 console alone can't.

Nintendo extended Labo with additional Toy-Con kits over the following year, including a VR Kit in 2019, and the series collected industry recognition including the Japan Game Awards 2019 Special Award. Labo stayed a beloved niche rather than a sales blockbuster, but it proved a first-party platform holder could sell cardboard at toy prices on the strength of an idea — a line of thinking Nintendo kept applying in later hardware experiments.

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The sources

  1. Nintendo Unboxes New Possibilities to Make, Play and Discover with Launch of Nintendo Labo Business Wire · businesswire.com ·
  2. Nintendo Labo: The DIY cardboard accessory for Switch BBC News · bbc.co.uk ·
  3. Nintendo Switch approaches 20 million units shipped as Mario Tennis Aces and Labo pop a million each Destructoid · destructoid.com ·
  4. Japan Game Awards 2019 – Games of the Year Division CESA · awards.cesa.or.jp