Game Science, a small Shenzhen studio, wanted to make a single-player AAA game — a category Chinese studios had abandoned for free-to-play mobile titles and one no Chinese developer had ever sold globally. It chose Journey to the West as the story and set out to prove Chinese studios could compete at world standards.

Bet a Chinese studio can make a world-class AAA action RPG from Journey to the West, prove it with raw pre-alpha gameplay, and rebuild real temples.

On August 20, 2020 the studio posted 13 minutes of honest pre-alpha gameplay; it passed 10 million views on Bilibili within a day and trended worldwide. Over the next four years the team scanned 36 real Chinese heritage sites — temples, cliff statues, grottoes — into what Wen Wei Po called China's first ancient-architecture virtual asset library, built the game on Unreal Engine, and launched on PC and PS5 on August 20, 2024.

Game Science announced 10 million copies sold by August 23, 2024 — three days after release — with over three million concurrent players across platforms. It became Steam's most-played single-player game ever, boosted tourism to Shanxi's heritage sites, and was hailed by Xinhua as the first Chinese-developed 'Triple-A' title.

In 2020, Chinese gaming meant free-to-play mobile titles; no Chinese studio had shipped a global single-player AAA blockbuster. Game Science, a small Shenzhen studio, chose the opposite bet: a four-year, high-budget action RPG based on the classic novel Journey to the West. On August 20, 2020 it posted 13 minutes of raw pre-alpha gameplay to prove the project was real.

The trailer passed 10 million views on Bilibili within 24 hours and trended across English-language forums. Founder Feng Ji wrote that the footage was meant to be honest — showing both the promise and the rough edges — and to attract talent. The studio then went quiet for four years, scanning 36 real heritage sites across China, including temples, Yuan-dynasty sculptures and grottoes, into a digital library reported as China's first for ancient architecture, and rebuilding them in Unreal Engine.

Launched on August 20, 2024 on PC and PlayStation 5, Black Myth: Wukong sold 10 million copies in three days with over three million concurrent players, became Steam's most-played single-player game ever, and sparked a surge of tourism to the Shanxi temples and grottoes used in the game. Xinhua called it the first Chinese-developed 'Triple-A' title and a proof that Chinese games could reach world-class standards.

It inverted a market consensus: instead of following China's mobile free-to-play money, Game Science bet four years on a single-player AAA game aimed at the world.

The 13-minute raw gameplay trailer was radical transparency — no cinematic, no polished vertical slice — and its virality gave a long project a pre-built global audience.

Building the world from scanned real heritage gave the game a cultural specificity no fantasy clone could copy, and turned its launch into a national milestone.

The bet was total: years of development, no publisher, and a genre the domestic market had abandoned — which is why its success changed what Chinese studios believed was possible.

Show raw gameplay before launch; 13 minutes built a global audience. Scanning real temples turned a national story into a global one.

Launch made the studio a national symbol. Xinhua called it China's first Triple-A title. Tourism to Shanxi surged. Goldman Sachs projected 20 million Steam units. The team built China's first ancient-architecture virtual asset library, digitizing Dazu Rock Carvings and Lingyin Temple. The game proved Chinese developers could compete at the top tier.

FOLLOW THE EVIDENCE

The sources

  1. Black Myth: Wukong Sells an Incredible 10 Million Copies in Just 3 Days IGN · ign.com ·
  2. China Focus: 'Black Myth: Wukong' becomes smash hit with over 10 million copies sold Xinhua · english.news.cn ·
  3. Black Myth: Wukong Developer Responds to Trailer's Popularity GameLuster · gameluster.com ·
  4. 火爆背後的黑科技「七十二變」 Wen Wei Po (香港文匯報) · wenweipo.com ·