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The archive · Brand & Identity · Marketing decision · 2022–2023

Dove turns its Real Beauty models into free 3D game avatars and trains developers

Dove created 3D video-game characters from its Real Beauty models, offered them as free downloads, and built training modules for game developers.

Dove (Unilever)

The ideaMake Dove Real Beauty models the playable default: free, downloadable 3D game characters plus training modules that teach developers to represent beauty inclusively.incremental

What it had to solve

Dove's gaming campaign aimed to promote inclusivity and authenticity in the gaming world by challenging the narrow beauty standards and sexualization of female game characters. The question was how a beauty brand could change a virtual world it did not control.

How it works

Video games have long drawn female characters through narrow beauty standards and sexualization, and Dove's gaming campaign set out to promote inclusivity and authenticity in that virtual world. The brand's target was not just individual players but the way games themselves keep repeating those standards.

Dove worked with its Real Beauty models to create 3D video-game characters. The avatars were made available for free download on Dove's website, so players, creators and developers could put real-woman bodies into their own games.

Alongside the characters, the campaign included the development of Real Beauty training modules for game developers, education aimed at improving in-game representation of beauty.

The result was a campaign that did not only criticize game imagery: it put inclusive characters into circulation and handed the people making games a way to change their defaults. The work is held in the D&AD awards archive.

Why it lands

  • It attacked the problem at the point where game imagery is produced — character creation — instead of only commenting on finished games.
  • Free downloadable avatars meant the fix was immediately usable, so real-woman bodies could actually enter players' and creators' games.
  • The developer training modules turned the brand's standard into an industry practice that could outlive the campaign itself.
  • The idea extended Dove's Real Beauty platform into a new medium instead of starting a separate conversation.

What it did

The campaign gave players a real-women alternative to download and gave studios a training route toward inclusive character design, so the challenge to narrow beauty standards came with tools to act on it. The work is held in the D&AD awards archive.

Case pageD&AD archive — Real Virtual Beauty

What you can take

To change an industry's imagery, give the industry usable assets and training instead of only an ad: the critique then lives inside every download and course.

Since then

Real Virtual Beauty became Dove's gaming chapter of Real Beauty: a set of free, real-woman avatars plus developer education, so the campaign left usable assets behind rather than only impressions. The work is held in the D&AD awards archive.

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