Coca-Cola, one of the world's biggest advertisers, wanted a cost-effective way to build deeper connections with teens and young adults — consumers who hesitated to share online content unless it was funny or shocking enough to pass on. The brand had never made a video exclusively for worldwide viral distribution, with no use in TV ads.
The idea
Gut a Coke machine, put a person inside, and film real students' reactions as it hands out flowers, pizza, a six-foot sub and balloon animals instead of soda.
Definition 6 rebuilt a vending machine on the St. John's University campus in Queens, NY, with a person inside; hidden cameras caught students' real reactions as it dispensed free Cokes, flowers, a whole pizza, a six-foot sub and balloon animals. Posted to YouTube on January 12, 2010 and tied to Coke's 'Open Happiness' platform, the film was kicked off with a single global tweet and a Facebook status update.
More than 645,000 views within a week of going live and over 700,000 by day seven, with no paid media support. Ad Age later named the effort Campaign of the Year — and Definition 6 Small Agency of the Year — at its 2010 Small Agency Awards, and Stanford GSB turned the story into a teaching case.
In January 2010 Coca-Cola released 'Happiness Machine', its first worldwide video produced exclusively for viral distribution — no TV use at all. Created by Atlanta-based interactive agency Definition 6 and tied to Coke's 'Open Happiness' platform, the film showed a vending machine on a real college campus dispensing far more than soda.
Shot with hidden cameras at St. John's University in Queens, NY, the machine — rebuilt with a person inside — handed out free bottles of Coke, flowers, a whole pizza, a six-foot submarine sandwich and balloon animals. Students' laughing, jumping reactions were all real: 'all real students and real reactions', said Coca-Cola's Christy Amador. The film closed with 'Where will happiness strike next?' and an invitation to 'Share the happiness, share the video.'
Posted on YouTube late on January 12, 2010, the film passed 645,000 views within a week (over 700,000 by day seven) after Coke started it with one global tweet and a Facebook status update. Ad Age later named it Campaign of the Year and Definition 6 Small Agency of the Year, and Stanford GSB published a case study on how Coke harnessed video to spread happiness.
It made the product moment the content: the vending machine itself became the media, so the ad was something that happened, not something that was claimed.
Authenticity was engineered: real students, hidden cameras and no script meant the surprise — and the emotion — was genuine, and therefore shareable.
It proved viral could be a strategy when the content is a real-world stunt: one global tweet and a Facebook post were enough to launch a film that drew more than 700,000 views in a week.
It turned a routine transaction into an emotional reward, giving teens something surprising enough to post despite their fear of friends' judgment.
Make the product moment the surprise: with real people and a hidden camera the film is proof, not performance — one tweet starts the sharing.
Within months the film became a Stanford GSB teaching case (M335, 2010) and Ad Age had named it Campaign of the Year, with Definition 6 honored as Small Agency of the Year. Coke executives said at launch that they hoped the success would lead to more films like it, and the hidden-camera 'happiness machine' stunt became a widely imitated template in viral advertising — the most enduring marker of the case.
FOLLOW THE EVIDENCE
The sources
- Coke Scores With First Viral Video MediaPost · mediapost.com ·
- Definition 6 Helps Coke Video Garner 700k Views Adweek · adweek.com ·
- Dispensing Happiness: How Coke Harnesses Video to Spread Happiness Stanford Graduate School of Business · gsb.stanford.edu
- Pereira & O'Dell Snags Top Honors at Ad Age Small Agency Awards Ad Age · adage.com ·