What it had to solve
MINI needed attention for the Countryman launch in Sweden. The brand promise of escape and nimble city driving called for participation, not another product film.
The idea
Launch the Countryman with a GPS game where players physically chased, stole and defended a virtual MINI around Stockholm.
How it works
An iPhone app showed the virtual MINI, the player and rival hunters on a live map. Getting within 50 metres captured the car; holding it meant staying outside everyone else's 50-metre radius until the game ended.
What it did
Over seven days, 11,413 players moved the virtual car nearly 1,500 km; later case records cite 5 hours 6 minutes average play time and a 108% Swedish sales lift the next quarter.
Background
The Countryman launch needed to feel like MINI, not just describe MINI. In Stockholm, that meant turning the city itself into a playground for speed, escape and pursuit.
The mechanic was simple enough to spread: find the virtual car, get within 50 metres, take it, then run from everyone else. The prize was a real MINI Countryman for whoever held the virtual one at the end.
Because every player could see rivals on the same map, the app created street-level drama. Non-players could still follow the chase online, so the game produced spectators as well as participants.
The results made the stunt more than novelty: case records report 11,413 players, nearly 1,500 km of virtual movement, viewers from 90 countries and a strong sales lift in Sweden.
Why it lands
The rule was instantly understandable and physically hard to complete.
The city was not a backdrop; it was the medium.
The live map made every player both participant and moving advertisement.
The real-car prize connected the game directly to the launched product.
What you can take
A product benefit becomes memorable when the audience has to enact it. MINI made 'getaway' a rule, a map and a week of physical behavior.
Since then
The campaign became a durable example of location-based brand gaming and was later repeated in other cities. It also collected major creative-award attention for mobile and experiential work.
FOLLOW THE EVIDENCE
The sources
- Game on: City hosts a virtual Mini Getaway lsnglobal.com
- Getaway Stockholm wellplayedawards.com
- MINI Getaway Stockholm 2010 - Case study nguyenduchuan.wordpress.com