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The archive · Design & Visual · Product decision · 2024

Contraband packs each cocktail as a different Prohibition smuggling artifact

Cocktail brand Contraband makes every bottle a story from its own Prohibition underworld: heists, censored police reports, leet notes and wanted posters.

Contraband Cocktails · Purple

The ideaTake the range's own name — contraband, Italian contrabbando for smuggled goods — and design each bottle as an artifact from a shared Prohibition-era smuggling tale.incremental

What it had to solve

The cocktail brand Contraband — named from the Italian contrabbando, "smuggled goods" — needed packaging that captured the hidden creativity of Prohibition-era smuggling tales. Five different cocktails had to feel like pieces of one smuggled world while each still told its own story.

How it works

Contraband, a cocktail range, takes its name from the Italian contrabbando — "smuggled goods" — and from the hidden creativity of Prohibition-era smuggling tales. The packaging brief was to make bottles feel like evidence from that world rather than ordinary products on a shelf.

Purple and Open Studio Stockholm built a system in which each drink is a different artifact from the same underworld: Paloma's pack unfolds a heist story, Milano Spritz hides a poorly censored police report, Negroni speaks in leet, Apple Mule resembles a threatening letter, and Gin & Tonic carries a Western wanted poster for two outlaws. Framing ribbons and hastily written cocktail names tie the five packs together.

The result is a range that reads as one visual family while each bottle rewards a second look with its own tale. The work is preserved in D&AD's Packaging Design awards archive, and the entry carries no sales figures, so the case rests on the idea and the system itself.

Why it lands

  • Basing each flavor's pack on a different smuggling artifact gives five SKUs five distinct reasons to be read while staying one coherent brand.
  • A name that already means smuggled goods supplies the whole visual world, so the design feels inevitable rather than invented.
  • Consistent props — framing ribbons, hurried handwriting — make the stories feel like evidence from one shared universe rather than five random themes.
  • Hiding each story inside the pack rewards curiosity and shelf-level second looks, which is exactly what a new range needs.

What it did

The system let every drink tell its own tale while the range stayed visually coherent, turning each bottle into an object worth reading. D&AD keeps the work in its Packaging Design awards archive.

Case pageD&AD entry with the packaging

What you can take

If a name already contains a story, spend the whole design on entering that world: one shared narrative system turns every product in a range into a reason to stop and read.

Since then

The range's packaging is preserved in the D&AD awards archive, which credits Purple as entrant and design agency, Open Studio Stockholm as co-designer, and names Contraband Cocktails, 20-gruppen and Fluid Minds among the clients. The archive page records no pencil level and no public sales metrics, so the case stands on the design idea itself.

Sources

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Your turn

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