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The archive · PR & Stunts · Marketing decision · 2024

Vaseline trades prized gaming skins for real skin-donor registrations in Thailand

Thai gamers offered their most prized in-game skins to viewers who registered as skin donors — 30,000 new registrations, 6 lives saved.

Vaseline (Unilever)

The ideaBorrow the currency gamers treasure: prized in-game 'skins' go to viewers who register as real skin donors, so virtual skins help save real lives.substantial

What it had to solve

Thailand has a high number of burn victims, yet low public awareness left a shortage of donated skin. Vaseline turned to Thai gamers — an audience famous for valuing the in-game cosmetic items called 'skins' — to convert that passion into donor registrations.

How it works

Thailand records a high number of burn victims, but a lack of public awareness meant donated skin was in short supply — patients depending on grafts while a registry most people never thought about stayed empty.

Vaseline's route in was not the hospital but the game. It teamed with Thai gamers, an audience famous for treasuring the virtual cosmetic items known as 'skins', and made the in-game treasure the reward for a real-world act: viewers who registered as skin donors could receive the gamers' most prized skins.

The campaign ran across online streaming platforms, a YouTube film, print and Vaseline jars, so the exchange was visible everywhere the gaming audience already spent time.

The archive documents the outcome in numbers: 780 million social media impressions, 66 million video views, 20,000 engaging viewers, 30,000 new donor registrations, 23,653 cm² of collected skin and, ultimately, six lives saved.

Why it lands

  • The wordplay carried the logic: the virtual skins gamers treasure became the gateway to thinking about donated human skin.
  • Trusted gamer faces made a medical ask feel native to streaming culture instead of like an advertisement.
  • Making a prized skin the reward for registering turned an abstract registry into a tangible exchange.
  • Streaming, video, print and packaging repeated the same ask across every place gamers already were.

What it did

The archive page reports 780 million social media impressions, 66 million video views, 20,000 viewers engaging, 30,000 new donor registrations and 23,653 cm² of collected skin — and, ultimately, six lives saved.

Case pageD&AD archive — Skins for Skin

What you can take

Speak in the audience's own currency: an incentive from inside gaming culture moved strangers to register as skin donors where scare-statistics alone had failed.

Since then

The D&AD archive surfaces the work among its Health & Wellbeing winners and records the outcome in registrations and lives rather than sales. The mechanism's strength was its one-time exchange — a prized skin for a registration — so its legacy is as a playbook for using a community's native currency to drive civic action. The archive page itself carries no long-run figures.

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