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The archive · Design & Visual · Product decision · 2023–2024

Jean Paul Gaultier's Divine film puts a goddess toying with a ship inside a glass bottle

For the Divine fragrance launch film, the production design shrinks the whole fantasy to a goddess playing with a ship trapped in a bottle, storm and all.

Jean Paul Gaultier · The Mill

The ideaPut the entire myth in one image: a goddess toying with a ship trapped in a glass bottle, conjuring towering tides that threaten the crew.incremental

What it had to solve

Puig and Jean Paul Gaultier launched the women's fragrance Divine with a campaign film starring Yara Shahidi. The brand's theatrical codes had to carry the launch, and the production design had to conjure a world in which a goddess could play with the fate of a ship.

How it works

When Puig and Jean Paul Gaultier launched the women's fragrance Divine, the campaign film starred Yara Shahidi as the face of the perfume. The brand's world is theatrical and fantastical, so the film needed a production design that could hold an entire myth — and the idea was to shrink that myth into a single, iconic object.

D&AD's archive describes the conceit in one line: a goddess toys with a ship inside a glass bottle, conjuring a storm with towering tides that pose a threat to the crew. On set, that meant making the fragrance bottle itself the stage: the actress held a real bottle, which was later replaced by a 3D model; the ocean liner inside was fully recreated in CGI, modelled in Unreal Engine so it could run in real time during filming; and fluid simulations built both the ocean and the liquid inside the bottle, lit as a sunlit storm inspired by Rembrandt.

The result turned the product launch into a contained fantasy world, with production and VFX credits travelling with the film as its making-of story. The work entered D&AD's awards archive under Production Design, where the bottle-as-stage idea became an example of letting the hero product generate the entire visual narrative.

Why it lands

  • Making the perfume bottle the stage merges product and story: the audience stares at the very object being sold while watching the drama inside it.
  • The goddess-and-ship scenario gives the campaign a clean, legible myth that a single frame can communicate.
  • Blending a practical bottle with a 3D ship and simulated ocean let the fantasy feel physically real rather than purely digital.
  • Rembrandt-style sunlit storm lighting gives the surreal scene emotional weight and a painterly brand signature.

What it did

The film became the visual launch of the Divine fragrance, and its craft entered D&AD's awards archive under Production Design, where the bottle-storm conceit circulates as production design built around the hero product itself.

Case pageThe film on D&AD

What you can take

When the hero product is itself a bottle, make the bottle the universe: containing the whole fantasy inside the flacon turns the product into the story's stage instead of a prop in it.

Since then

The Divine film launched in 2023 with Yara Shahidi as the fragrance's ambassador, and The Mill Paris published a detailed case page crediting director François Rousselet, Puig Group and the real-bottle-to-3D production process. The work sits in D&AD's awards archive under Production Design, where the bottle-storm conceit is showcased as craft built around the hero product itself.

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