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The archive · Marketing & Growth · Marketing decision · 2023–2024

RNIB's Design for Every Gamer hacks Twitch streams with sight-loss filters mid-play

Live Twitch events pair sighted with blind gamers, then 'hack' the stream with filters recreating the five most common sight-loss conditions.

Royal National Institute of Blind People (RNIB)

The ideaHack the Twitch stream mid-game: apply filters that recreate the five most common sight-loss conditions, so sighted players and viewers experience what blind gamers see.incremental

What it had to solve

Most sighted gamers have no way to feel what gaming with sight loss is like. RNIB wanted to educate Twitch's audience through the platform's own culture — live play and conversation — rather than a public-service lecture.

How it works

Sighted gamers rarely understand what playing with sight loss is like, and RNIB wanted to change that for the people who spend their time on Twitch. Its answer, Design for Every Gamer, used the platform's own format rather than a public-service lecture.

The campaign launched on Twitch with a series of live events. Sighted gamers were paired with blind or partially sighted gamers to play and talk together — Twitch, but with a twist.

A short way into each stream the team 'hacked' the broadcast with visual filters that recreated the five most common sight-loss conditions. Each filter was designed with the help of clinical experts at RNIB and The Mill, so the simulation carried medical credibility.

The result was a disruptive, immersive experience that educated the players and their viewers about what gamers with sight loss experience. The work is held in the D&AD awards archive under Digital Marketing, which records no separate audience figures.

Why it lands

  • Twitch's live format lets the education ride on entertainment people already choose to watch.
  • Applying the filters mid-stream makes sight loss a sudden, felt change rather than an explained concept.
  • Clinical input from RNIB and The Mill gives the filters credibility over stylised approximations.
  • Pairing sighted with blind gamers keeps the conversation human, with the blind gamer as the expert rather than the subject.

What it did

Players and viewers suddenly saw the game through the most common sight-loss conditions mid-play, turning entertainment into a first-person lesson about accessibility. The D&AD archive page records no audience numbers; the work is held there under Digital Marketing.

Case pageD&AD archive — Design for Every Gamer

What you can take

Put the audience inside the disability instead of describing it: a filter applied to an experience people already love teaches more than any statistic about how the barrier actually feels.

Since then

Design for Every Gamer met Twitch viewers on their own ground: live streams paired sighted gamers with blind or partially sighted gamers who played and talked together. Minutes in, the broadcast was 'hacked' with filters recreating the five most common sight-loss conditions, designed with clinical experts at RNIB and The Mill, so players and viewers experienced the game as people with sight loss do. The disruption turned a normal stream into a first-person accessibility lesson; the work is held in the D&AD archive under Digital Marketing, which records no separate audience figures.

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