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The archive · Public & Social · Product decision · 2018–2020

Bad News vaccinates players against fake news by making them tycoons of it

Cambridge and Dutch collective DROG built Bad News, a browser game where you run a disinformation empire — one play cut belief in fake news by 21%.

DROG · University of Cambridge

The ideaLet players run a fake-news empire for a few minutes so they feel the manipulation from inside — a psychological vaccine that builds resistance to disinformation.substantial

What it had to solve

After the 2016 misinformation wave, Cambridge's Social Decision-Making Lab had shown that briefly exposing people to propaganda tactics could work like a psychological vaccine. Fact-checking alone was losing the race, because corrections arrive after lies have already travelled, so the team wanted an intervention people would actually play and share.

How it works

Bad News began as a bet that the best defence against misinformation is not another fact-check but a vaccine. Researchers at Cambridge's Social Decision-Making Lab, led by Sander van der Linden, had shown that a mild, demystified dose of propaganda tactics could build psychological resistance, and they wanted a format that could reach millions instead of a lecture hall.

With the Dutch media collective DROG they built a short browser game in which players run a fake-news empire. The player starts with a small Twitter account and grows it by publishing polarizing falsehoods, deploying bots, deflecting fact-checkers and floating conspiracy theories, while keeping a credibility score so the deception stays persuasive. A snarky narrator scolds any hesitation or lapse into nuance.

The design deliberately forces the player to try both left- and right-wing angles, so the lesson is about the mechanics of manipulation rather than any single ideology. The game's creators describe the goal as vaccination: once you have seen the tactics from the inside and used them yourself, you build up resistance to being fooled by them in the wild.

The game launched in February 2018 and spread quickly, passing one million plays. Cambridge found that one play reduced players' perceived reliability of fake news by an average of 21% compared with a control group, that the effect could persist for months, and the format was later adapted into Go Viral!, a pandemic misinformation game built with DROG and the UK Cabinet Office.

Why it lands

  • Role reversal is memorable: being the manipulator teaches the tricks far better than being warned about them.
  • Inoculation theory works pre-emptively — a weak dose of the deception builds resistance before the real lie arrives.
  • A five-minute web game spreads by sharing and gathers anonymised play data, so the research scales with its audience.
  • Forcing players to use tactics on both political sides keeps the lesson about manipulation itself, not about one party.

What it did

The game was played over a million times after its February 2018 launch, and Cambridge research found that a single play reduced the perceived reliability of fake news by an average of 21% compared with a control group. Later follow-up studies found the effect could last at least three months, and the same team went on to build the pandemic-focused successor Go Viral! with DROG and the UK Cabinet Office.

Case pageBad News — play the fake news game

What you can take

Show the trick instead of arguing with it: when people practise manipulation hands-on, they build durable resistance — the vaccine model beats the fact-check that only chases the last lie.

Since then

Bad News became the foundation of a small family of 'pre-bunking' games: Cambridge's follow-up studies measured lasting reductions in susceptibility to misinformation, and the pandemic version Go Viral! was developed with DROG and the UK Cabinet Office and translated into multiple languages. The original game remained free to play at getbadnews.com, and the inoculation approach moved from an academic idea into the toolkits of governments and media-literacy programmes looking for ways to harden the public against disinformation before it strikes.

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