The archive · Games & Play · Product decision · 2014–2017
Math Attack makes arithmetic practice into a Missile Command-style city defense game
A solo developer's three-year side project: assemble equations to hit falling bombs before the city dies — 292 HN points and an ad-free edition on day one.
DawnSprite
What it had to solve
A full-time programmer spent about three years of spare time building a simple puzzle game that uses arithmetic operators, drawing every visual from scratch in Unity3D and aiming for a polished retro feel. He wanted the game ad-supported, but with ads shown only after a game ended so they would not interrupt play.
How it works
On 24 January 2017, a developer posting as Sanctor shared 'Show HN: Math Attack – My side project of 3 years', linking an Android game he had built in Unity3D over about three years of spare time. The idea is arithmetic practice recast as arcade defense: balloons carrying numbers float upward while bombs fall on a pixel-art city, and the player assembles an equation whose result matches each incoming bomb before it lands — a mechanic the author traced to Missile Command.
Every visual asset was made from scratch, sound effects came from free sites, and the game carried a day/night cycle in which city lights switch on, crickets chirp at night and birds tweet by day — details the author admitted served no purpose other than atmosphere. The free version was ad-supported, but ads appeared only after the player lost, never during play; a girlfriend-drawn anime mascot and retro high-score screens completed the look.
The thread reached 292 points and 113 comments. Reviewers called the game fun and praised the craft, but the clearest signal was from parents: dozens said they would gladly pay for an ad-free edition because they would not let children play games with interstitials. The author agreed during the conversation, released the Math Attack Education version the same day, and said the biggest lesson of the project was to release earlier and iterate with real feedback.
Within the thread he also admitted to about $3 of ad revenue since posting, planned a practice mode with selectable operations, difficulty levels, unlockable skins and localization, and noted that an iOS port waited on the $100 Apple developer fee. What made the idea stand was the transfer: mental arithmetic under time pressure is the entire game, so the skill being drilled is also the thing that saves the city.
Why it lands
- Recasting arithmetic drills as urgent city defense gives practice stakes: doing the math faster is literally what keeps the city alive.
- Deep cosmetic polish — a functional day/night cycle, hand-drawn sprites, a mascot — made a simple mechanic memorable and earned the craft praise that carried the thread.
- Monetization respected the real audience: ads only after losing, then a paid ad-free Education edition for the parents who said they would never give an ad-supported game to a child.
- The author used the launch thread as a live feedback channel and shipped the ad-free version during it, turning a three-year private project into a responsive public product in a day.
What it did
The Show HN drew 292 points and 113 comments on 24 January 2017. Players praised the atmosphere ('deceptively simple graphics... everything just looks good'), while parents repeatedly asked for an ad-free version they could hand to children; the author released it the same day, then reported about $3 of ad revenue since the post and a roadmap of practice modes, difficulty settings, themes and localization.
What you can take
The author's own post-mortem: the core mechanic took weeks while polish took two and a half years — ship first and iterate, because real user feedback outweighs perfecting details alone.
Since then
Within the launch thread Sanctor published the ad-free Math Attack Education listing and committed to practice modes, per-operation drills, unlockable skins and localization offers from commenters; an iOS port waited on the developer fee he could not yet afford. The material records no later download or revenue figures — the lasting artifact is the thread itself, where one solo developer demonstrated that even a niche, years-overdue side project can be finished, launched and reshaped by its audience in a single day.
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